Gameplay

Escape Academy 2: Back 2 School Trophies: Plan Your Run

Plan your Escape Academy 2: Back 2 School trophies with story unlocks, optional objectives, A+ replay priorities and the best time to finish campus cleanup.

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01

Prioritize Encounters, Then Grades

Story rooms and required campus milestones unlock achievements as you progress; grades, collectibles and special interactions need separate attention. Prioritize Quanty encounters and getting caught trespassing during the campaign, then replay rooms that still need an A+.

Keep the story moving while collecting visible Red Herrings and earning Escape Bucks from Extra Credit. Some collectibles become reachable later, so an early sweep cannot finish the collection. Use the dock conversation in Chapter 8 as your reminder to finish outstanding campus activities before advancing.

02

Build an Efficient Completion Route

  1. Get caught trespassing five times while campus areas are still closed. Crossing a boundary or jumping a fence into an area you lack the credits to enter counts, and the same location can serve every attempt.
  2. Meet Quanty whenever you enter a new area. Quanty Superposition requires all 11 versions; pay particular attention to the Infirmary, Detention, Garden and Beach encounters because those can be missed.
  3. Complete Extra Credit while moving between story tasks to fund required purchases. Keep a note of unfinished student puzzles so your later cleanup has specific destinations.
  4. Collect Red Herrings you can reach during ordinary exploration. Revisit newly opened campus sections later instead of trying to force access to every collectible immediately.
  5. Finish outstanding campus activities at the Chapter 8 dock pause before advancing. Review your remaining Extra Credit, collectible and exploration objectives together to avoid scattered return trips.
  6. Replay rooms that lack an A+ once you know their solutions. For Star Student, finish every escape room without hints and within its time limit.
03

Story Unlocks and Campus Milestones

AchievementRequirement
Spare Some Chance?Tutorial: collect your first Escape Buck, such as the one in the station vent or telephone box.
Back 2 SchoolStory: complete No Ticket.
A Clued AwakeningStory: complete A Clued Awakening.
Locked InStory: finish your first quest.
That Rings a BellStory: complete That Rings a Bell.
Scientific BreakthroughStory milestone: open the Science Campus.
Science, Dude!Story milestone: synthesize memory gas.
Lightbulb MomentStory: complete Lightbulb Moment.
Oh, The HumanityStory milestone: open the Humanities Campus.
Think Inside The BoxStory: complete Think Inside the Box.
Eyes on the PrizeStory: complete Eyes on the Prize.
Pay Close AttentionStory: complete Pay Close Detention.
Liars!Story milestone: uncover the dark secret.
Acting OutStory milestone: open the Arts Campus.
Chortkoff's GunStory: complete Chortkoff's Gun.
Monumental DiscoveryStory: complete The First Chamber.
Von BoyageStory achievement earned through campaign progression.
Dark TidingsStory achievement earned through campaign progression.
Von But Not ForgottenStory achievement earned through campaign progression.
A Well-Kept SecretStory achievement earned through campaign progression.
Off The RailsStory: complete Off the Rails.
Eye of the Brain StormStory achievement earned through campaign progression.
Mind Your EldersStory achievement earned through campaign progression.
Escape the AcademyStory achievement earned through campaign progression.
04

Optional Actions and Performance Objectives

AchievementRequirement
A Little Something ExtraComplete your first Extra Credit quest from another student.
This Should Help My GradesComplete 10 Extra Credit quests.
Escape-a-holicComplete all 24 Extra Credit quests; check the Extra Credit section at the bottom of the Journal.
Star StudentEarn an A+ in every escape room by using no hints and beating its time limit.
Herring is CaringFind all 50 Red Herrings and hand them to Cod Stewart at the courtyard fishing club.
Just Here For The ZiplinesUnlock all 10 campus ziplines, using money earned from side activities.
Quanty SuperpositionMeet all 11 versions of Quanty; prioritize the Infirmary, Detention, Garden and Beach encounters.
Extrovert ExtraordinaireHave over 300 campus conversations. Starting an NPC conversation counts, and progress carries between save files.
B- B- B- B- Busted!Get caught trespassing five times; repeat an accessible restricted boundary early in the campaign.
Don't Look DownReach the highest point. After buying the courtyard zipline, buy and use the zipline in front of the school to reach the Clocktower top.
Tis But A ScratchReach the Infirmary after an in-game death, such as a high fall, drowning or lava.
No Paint, No GainFinish the campus painting challenges at the Dam, Waterfall, Theater Sign, Factory Smokestacks and Docks. Start the quest in the tunnel beside Science.
The Gate OutdoorsOpen Campus Gardens with 17 credits. Find the gate at the far edge of the map, also reachable from Arts Campus.
Don't Call In Case of an EmergencyAttempt to contact campus police.
05

Finish Grades and Check Your Cleanup

If the countdown makes learning a room frustrating, use No-Timer Mode while discovering its route, then return to timed play for your A+ attempt. Treat a successful escape and a Star Student result as separate goals. Knowing where the clues and required items are makes a replay easier to organize.

Update the game before cleaning up a replay achievement in Mind Your Elders. A patch fixed the hidden achievement failing to trigger on room replays. If an earlier attempt did not unlock it, try again after updating.

  • Check the Journal's Extra Credit section for completion of all 24 quests.
  • Hand all 50 Red Herrings to Cod Stewart; finding the collection is only part of Herring is Caring.
  • Check all 10 ziplines, all 11 Quanty encounters and an A+ in every escape room against your remaining achievements.

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