Gameplay

Escape Academy 2: Back 2 School Red Herrings: All 50

Find all 50 Red Herrings in Escape Academy 2: Back 2 School with a campus landmark checklist, access notes, and Cod Stewart's hand-in rewards explained.

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01

Find the Fish, Then Visit Cod Stewart

Search everyday campus objects and tucked-away edges as each area opens; the table below lists all 50 Red Herrings by landmark, hiding spot and access requirement. Give them to Cod Stewart at the Fishing Club in the central Quad for Escape Bucks, with Herring is Caring awarded after you hand in the full collection.

02

Open the Routes Before Your Final Sweep

Campus areas open through story progress, so leave inaccessible landmarks on your return-visit list. The tower spire needs zipline access, while the eel museum and upper fountain require access to the upper Arts Campus. The Campus Gardens gate requires 17 credits.

For the tower-top route, buy the courtyard zipline, then buy and use the zipline in front of the school to reach the top of the Clocktower. The nurse's-station fish is beside the bed where you respawn in the Infirmary. Falling from a great height, drowning or jumping into lava can send you there.

03

Every Red Herring by Campus Landmark

Work through your current area and mark each pickup in your own notes. Use the landmark column for a gentle nudge before reading the exact hiding spot. Check the access column when planning a return visit.

AreaLandmarkHiding SpotAccess or Prerequisite
Headmaster's TowerDorm roomOn the laundry pile.Dorm room access
Headmaster's TowerCourtyard hideoutUnder the stairs in the main courtyard.Courtyard access
Headmaster's TowerStudent's sandwichInside the cafeteria student's sandwich.Cafeteria access
Headmaster's TowerCafeteria counterAt the food counter.Purchase from the counter
Headmaster's TowerStairway plaqueOn the wall plaque right of the stairs.Second-floor lobby access
Headmaster's TowerHeadmaster's doorOn the bookshelf to the door's right.Headmaster's door reached
Headmaster's TowerDetention stairwellInside the vending machine.Detention stairwell access
Headmaster's TowerNurse's stationBeside the respawn bed.Infirmary access
Headmaster's TowerTower spireImpaled at the top of the tower.Unlock and use ziplines
Science CampusDumpstersInside the nearby tree pot.Science Campus access
Science CampusNugget's nestUnder the nest.Biology classroom access
Science CampusChemistry labBehind the spill.Chemistry lab access
Science CampusBiology lab exteriorUnder a pipe by the 12-piece door.Science Campus access
Science CampusPuzzle factoryBeneath the rear entrance.Rear entrance reached
Science CampusLeaking-pipes questInside the nearby vent.Nearby vent reached
Science CampusWeather TowerOn the shelf behind Bellini.Weather Tower access
Science CampusIncineratorIn the back corner beside Jacob Spumoni.Incinerator structure reached
Science CampusQuanty's old lab entranceUnder the entrance platform.Old lab exterior reached
Science CampusQuanty's lab rear pathBy the wall behind the lab.Rear path reached
Science CampusLarge red cratesBehind the crates.Science Campus access
Science CampusWind turbineOn top of its platform.Turbine platform reached
Humanities CampusLibrary right sideOn the high shelf above the ladder.Library access
Humanities CampusLibrary left sideTucked into the corner.Library access
Humanities CampusLecture hallAt the front of the class.Lecture hall access
Humanities CampusLibrary exteriorOn the windowsill near the gazebo.Library exterior reached
Humanities CampusMuseum front deskUnder the desk.Museum access
Humanities CampusNews building roofOn top of the building.Approach from behind the building
Humanities CampusCipher CenterInside an artifact bin upstairs.Second-floor access
Humanities CampusGreenhouse exteriorAmong flowers in the left garden.Greenhouse exterior reached
Humanities CampusFounder's FountainUnder an arch by the fountain.Fountain area reached
Humanities CampusRiver near the gazeboOn the opposite bank beyond the log.Cross to the opposite bank
Arts CampusEntrance-section tunnelOn the trash can beside the tunnel.Second-floor access
Arts CampusTheatre departmentOn the shelf.Theatre department access
Arts CampusCostume departmentBeneath the central table.Costume department access
Arts CampusDance studioInside the studio.Dance studio access
Arts CampusEel museumBehind the eel tank.Upper Arts Campus access
Arts CampusMusic studio shelfOn the shelf to the right.Music studio access
Arts CampusMusic studio pianoBehind the piano.Music studio access
Arts CampusArt studioOn the office chair.Art studio access
Arts CampusUpper Arts fountainIn the fountain near the 80-piece gate.Upper Arts Campus access
QuadMain entrance trash canBehind the trash can.Quad access
QuadClown's Extra Credit questIn the bushes behind the clown.Quad access
Campus GardensOutdoor stage rearBehind the stage area.Campus Gardens gate opened
Campus GardensArcher's Extra Credit questIn the nearby river.Campus Gardens gate opened
Campus GardensMountain riddle-box pathLeft of the log on the uphill road.Campus Gardens gate opened
Campus GardensHedge mazeTucked into a maze corner.Campus Gardens gate opened
Campus GardensRock above the stageOn the large rock overlooking the stage.Campus Gardens gate opened
BeachLeft-side rocksHidden among the rocks.Beach access
BeachLifeguard towerNext to Quanty.Lifeguard tower reached
BeachRight-side docksInside a bucket.Dock access
04

Recheck Shelves, Corners and Hidden Pickups

  • Check the music studio's right-hand shelf and the space behind its piano separately; each holds a Red Herring.
  • Search both library sides: the high shelf above the ladder on the right and the tucked-away corner on the left.
  • Adjust your aim beneath Nugget's nest if the pickup is awkward; collecting that fish can take a few attempts.
  • Keep the tower spire and upper Arts Campus on your return-visit list while their routes remain inaccessible.
05

Hand In the Collection and Check Completion

  1. Collect the Red Herrings at the accessible landmarks in the table, keeping track of the places you still need to revisit.
  2. Return to the Fishing Club in the central Quad to find Cod Stewart, who accepts the fish.
  3. Give Cod Stewart your collected Red Herrings through Hook, Line, and Thinker to receive Escape Bucks.
  4. Hand in all 50 Red Herrings to unlock Herring is Caring; that achievement is your completion check for the full collection.

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