Gameplay

Escape Academy 2: Back 2 School Snackdoku: Buy Wisely

Solve Snackdoku in Escape Academy 2: Back 2 School with the row, column and subgrid rules, then choose the right vending slot for each student request.

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01

Use Every Restriction Before Choosing a Slot

Solve Snackdoku by checking each entry against its row, column and marked subgrid, without repeating a symbol where the puzzle prohibits it. The completed grid gives the letter-number slot for the snack or drink the student requested.

02

Read the Row, Column and Subgrid Together

The vending puzzle uses a four-by-four grid with letters A–D and numbers 1–4. A row runs across the grid, a column runs down it, and a subgrid is a smaller marked group of cells. An entry must satisfy the restrictions that apply to all of those groups.

Start with the most constrained part of the grid and work by elimination. When a candidate looks possible across a row, check its column and subgrid before accepting it. Keep your deductions on paper so you can revisit an uncertain choice without losing the rest of your work.

03

Work Out the Requested Item Before Spending

Check the requesting student's dialogue before choosing anything from a machine. Keep the requested item in mind while solving, then compare your result with the quest and machine below. Treat the purchase as the last decision, after you have checked the deduction.

  1. Identify the requested snack or drink from the student's request so you know which item you are trying to locate.
  2. Inspect the machine's visible grid entries to establish the row, column and subgrid restrictions you must preserve.
  3. Eliminate candidates that repeat a prohibited symbol in the relevant row, column or subgrid, narrowing the possible entries.
  4. Continue solving the grid until its completed arrangement identifies the requested item's letter-number slot.
  5. Compare your intended selection with the student's request before buying, catching a mistaken item choice while you can still reconsider it.
04

Quest Machines and Exact Vending Slots

Fizziness as Usual uses the machine beside the dorm area, while Chipping In uses the machine by the Science Campus dumpsters. Say Cheese sends you to the Arts Campus machine beside the costume shop. Match the quest to its own machine before using an exact slot.

OptionDetails
Fizziness as Usual: sodaUse the vending machine beside the dorm area. Buy soda at A4 for the sleepy student.
Chipping In: the requested snackUse the machine by the Science Campus dumpsters. Obtain the snack at C3 for the student outside chemistry.
Say Cheese: spray cheeseUse the Arts Campus machine beside the costume shop. Obtain spray cheese at A2 and deliver it to the student above the stairs.
05

Return the Item and Check Your Progress

  1. Deliver the purchased item to its requesting student: the sleepy student, the student outside chemistry, or the student above the Arts Campus stairs.
  2. Check the Extra Credit section at the bottom of the Journal to review your quest progress after the delivery.

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